GDC ’13: “Today was probably the greatest day of my life to date”

Dr. Matthew White, lecturer in game development, and student Stephen Chalker, a senior majoring in software engineering, are currently in San Francisco, California, attending the Game Developers Conference (GDC), the world’s largest and longest-running professionals-only game industry event. They’ll be reporting back to the Penn State Behrend community through this blog.

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By Stephen Chalker, senior software engineering major

Today was probably the greatest day of my life to date. I heard a talk that made me want to leave and immediately go to work on a new HTML 5 game, I saw all kinds of new tech on the expo floor, and I got an invite to a private party being put on by one of my favorite companies.

Going in to the actual start of the conference I wasn’t sure what to expect. I have never been to a major conference and I wasn’t sure what it would be like. Before hitting the expo floor of the conference, there was a presentation by Mozilla, the company that makes Firefox web browser. They talked about a way to develop very high quality games for the web by programming in C++ and compiling it into Jscript using a program called Emscripten. Essentially what this means is that you can create triple A titles that run in a web browser without any plugins or a high end PC. This will be a huge step forward for developers as they would be able to get their product to a large market with little effort. I am very interested in this new technology and will find a way to work with it soon.

After the first talk, I had some time to hit the expo floor. The floor was an explosion of sound, all the exhibitors were talking about their tools. Some of the tools we saw included Unity, which we use almost exclusively in the game dev program, and Autodesk which donated their entire suite of programs to Penn State Behrend last fall.

For about an hour, Dr. White and I went around to different companies to talk about Penn State Behrend and make sure they were aware of the graduates the school has to offer. We hope to start seeing some of these companies at our career fairs now.

After that, I went off on my own to check out the HR booths in hopes of findinga job. I handed out a few resumes to various companies which showed some interest but they pretty much told me to look at their jobs page online. However, one of my favorite companies showed enough interest to invite me to their private party. Working for Riot Games, which makes the multiplayer online battle arena game League of Legends, would be an absolute dream, and I can’t believe that I will be enjoying a few beers with a few of my heros.

Tomorrow will be one of the most important days of my life as I try to make an impression on a company I would love to work for. The next two days will continue to be filled with interesting lectures, exciting new tech, and new opportnities.

— Stephen

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About the conference

The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event. The GDC attracts over 22,500 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

GDC ’13: First impressions of San Francisco

Dr. Matthew White, lecturer in game development, and student Stephen Chalker, a senior majoring in software engineering, are currently in San Francisco, California, attending the Game Developers Conference (GDC), the world’s largest and longest-running professionals-only game industry event. They’ll be reporting back to the Penn State Behrend community through this blog.

By Stephen Chalker, senior software engineering major

I am not a morning person. There I said it. Unfortunately for me, our flight to San Francisco was at 5 a.m. and I had to be up at 4 a.m. To be honest, I didn’t sleep at all that night partly because of excitement for the week ahead and partly because of nerves knowing this week has a huge impact on my career and life.

After the early wake up call it was a quick drive to the airport and then the 6-hour plane ride to San Fran. We landed at about 11:00 a.m. in the morning, and I was immediately happy. Not because of what I saw, but because of what is didn’t see. There wasn’t a single snowflake in sight. It was 65 degrees and the sun was out, pretty much the complete opposite of the climate in Erie.

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Since we had such a an early flight we had the whole day to tour the city. We quickly went towards the water and walked along the coast until we hit the well known Fisherman’s Wharf. The pier is full of very touristy shops and restaurants including Bubba Gump’s Shrimp Company and a shop that sells items for left handed people called Lefty’s.

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After walking around the pier for a little longer we made our way into the midst of the city. After walking for a bit and up some steep hill that would put Jordan Road to shame we came to the famous Russion Hill, a.k.a one of the most winding streets on the planet. Why anyone would make a road like Lombard Street is completely inconceivable to me as it makes six hairpin turns that you have to take at five miles per hour or you risk not making it. We took a street car from the top of the hill, then walked to the convention center to pre-register and get our passes. This marked the end of tourist time and the start of Game Developers Conference.

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There was a pre-GDC get together at a restaurant where we were able to mingle with a few of the organizers of GDC. Business cards were passed out, networking happened, and fun was had by all. The beginning was over and soon GDC would be upon us with all of it’s glory.

— Stephen

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About the conference

The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event. The GDC attracts over 22,500 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

GDC ’13: Growing Expo Reflects Gaming Boom

Dr. Matthew White, lecturer in game development, and student Stephen Chalker, a senior majoring in software engineering, are currently in San Francisco, California, attending the Game Developers Conference (GDC), the world’s largest and longest-running professionals-only game industry event. They’ll be reporting back to the Penn State Behrend community through this blog.

By Dr. Matthew White

Today Stephen and I got the first look at the expo and career floor, which has grown rather significantly over the last few years. Featuring over four hundred booths and developers, the conference is truly enormous.

The afternoons highlight was the Global Game Jam organizers roundtable, which discussed the areas for improvement and growth in the game jam. This year was a massive success with over ten thousand participants and literally thousands of games.

One of the key takeaways was to promote the global game jam was to create smaller local jams focused around other themes to both promote and practice for the larger jam in January.

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Penn State Behrend participated in the global game jam this January, producing four original games in 48 hours. The games can be played on the global game jam website.

— Dr. White

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About the conference

The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event. The GDC attracts over 22,500 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

Game on: Behrend faculty member, student at national gaming conference

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Dr. Matthew White, right, lecturer in game development, and student Stephen Chalker, a senior majoring in software engineering, are currently in San Francisco, California, attending the Game Developers Conference (GDC)*, the world’s largest and longest-running professionals-only game industry event. They’ll be reporting back to the Penn State Behrend community through this blog.

Tuesday, March 26

Today I had the pleasure of being able to attend a talk as part of the game education summit entitled “Building Interdisciplinary Game Programs: Beyond Dialog.”

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Featuring both educators and commercial game designers, the presentation highlighted problems with the development of game programs at universities across the world. The invaluable lessons came from hearing first hand the role that individual professors and designers have played in the development of such programs.

Richard LeMarchand, formerly of NaughtyDog, the company behind Sony’s wildly successful Uncharted series, highlighted the problems arising from trying to situate game development programs within disciplinary borders, a contemporary problem arising at programs worldwide.

The difference between studio courses and engineering courses was also a topic of discussion, as this distinction often forces stalls in course development resulting from the observation of disciplinary boundaries.

~ Dr. Matthew M. White

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About the conference*
The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event.

The GDC attracts over 22,500 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the fourteenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the twelfth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.