Behrend’s Own “Ready Player One”

By Heather Cass, Publications Manager, Penn State Behrend

This spring, several staff and faculty members recommended Remington Orange, above, a Digital Media, Arts, and Technology (DIGIT) major, for an annual feature on the Behrend Blog that highlights graduating students.

There was just one problem: Orange was a junior.

Their mistake is understandable. In just three years, Orange, an immersive administrator in the college’s Virtual/Augmented Reality (VAR) Lab, has left his mark on campus—literally. From 3D scanning equipment and building video game consoles in the VAR Lab to creating 360-degree virtual tours for industry partners, Orange’s work can be seen all over Behrend.

“He oversees several of the undergraduate employees in the lab, working with them across a half dozen or more projects, helping them to achieve their own goals,” said Dr. Chris Shelton, associate professor of psychology and director of the VAR Lab. “He goes out of his way to learn and help others who are trying new techniques in the lab, while also improving the atmosphere with his positive attitude and calm demeanor.”

Orange is also collaborating with Jane Ingold, reference and instruction librarian and Behrend’s archivist, to digitally preserve college artifacts as part of his Schreyer Honors College thesis project.

“He is so engaged and is a real champion of Behrend history through the preservation work that he’s doing,” Ingold said. “This spring, he did 3D scans of Ernst Behrend’s old steamer trunk, the bust of Moritz Behrend’s head, and Bruno’s headstone.”

Behrend Blog caught up with Orange before he returned home to New Bethlehem for the summer.

How did you get involved in the VAR Lab?
I met another student, Marcus Jacobs (a ’22 Business Economics and International Business grad), who worked there, and he roped me in. I was interested in what they were doing in the lab. Now I do a lot of the project managing. I joke that I’m Marcus 2.0.

What are some projects you’ve worked on?
Most recently, I helped create a 360-degree virtual tour for Snap-tite, an Erie company, and I’m working on the Echoes of HistERIE project—scanning historical sites and artifacts like the Presque Isle Lighthouse. If something ever happens to these places, at least we’d still have them digitally.

We heard you built a turntable to help scan people in 3D?
Yes! It’s hard to do 360-degree scans of people while lugging around the camera and cables, so it’s easier if the person rotates on a platform while the camera stays put. You can buy turntables like this, but my true gumption is being frugal—so I wanted to build one. My dad and I used the motor from a pig roaster, since it offers a slow, strong spin. It turned out great.

You also created an augmented reality sandbox. Tell us about that.
It’s an interactive display that lets users shape and manipulate 3D topographic maps in real time. A 3D camera senses the shape of the sand, and a projector overlays a topographic map onto it. You can build mountains and valleys right in front of you. Again, you can buy these, but we made ours out of plywood and an old projector.

And the VARcade?
That’s an arcade machine I built from an old kitchen cabinet. It runs classic games and also gives students a platform to test new games they create in computer science or game design classes.

You sound like an engineer. Why did you choose DIGIT?
DIGIT is the best of both worlds. I get to work with emerging technology but in a more creative or artsy way. I like 3D modeling, photography, making movies, and videogames. I’m also minoring in game development.

What are some practical uses for VR and 3D images?
A lot of people think VR is just for video games, but it has serious real-world uses—training simulations, for instance, where it’s safer to make mistakes. It’s also great for exposure therapy for phobias and PTSD. And 3D tours can give people a sense of what a place looks and feels like without needing to physically go there.

What motivates you?
My faith—especially Jeremiah 29:11: “I know the plans I have for you, declares the Lord, plans to prosper you and not to harm you, plans to give you hope and a future.”

What are you looking forward to when you return in August?
My Schreyer thesis project, which is a continuation of the work I do in the lab. I’ll be using different scanners on various artifacts to find the most efficient methods for digital preservation. And I’m excited to see what else comes my way in the VAR Lab. I’m up for anything. 

Leave a comment